Ideas

Here are ideas that will or may possibly be implemented.

For sure ideas

 * A long story/quest. Possibly need to get soomething from each faction Centered on getting on to Exhelius.
 * Schedules nation battles when server is large enough. We will back up the world file, then battle unrestricted to each tohers castle, full destruction allowed. After a side is victorious, reload undamaged world save and give victors a prize.
 * Have areas for players to buy land to build homes or shops without worry of griefers. Also shops allow a player run economy. Public land such as in cities will need to follow buildig guidlines to mainatain realisitc looks.
 * Add magic to world. Each faction will natually have a spell, except for Justia humans, who will have better physical attack and defense. However, all races can go out to seek and learn new spells.
 * Each nation withh have an elite class. This class will have more powers than a normal player, but nothing near an admin. They will still have to play the game normally, but it will be easier for them. Cheaper teleportation and better spells for example. Additionally, they will have special areas to meet that cannot be entered by anyone except that nations elites. They are basically the knights of the nation, and dukes of the towns. They will be like in-game moderators, to help other players and resolve some problems. To get this role, they will either have to prove they are worthy and elected by admins, or possibly to donate and be allowed to build thier own town to govern. There should not be more than 5 per nation, at most.
 * Each faction will rule over a region, with a ruler leading over the nation, but the towns in the nations region will be governed by the faction's elite class.

Possible ideas

 * An automated boat mod, to have ships that go back and forth between cities on thier own, like ferries for players over oceans.
 * Get a god mod, to have different churches for different gods for perks.